Autodesk Maya ( 2016, could be also compatible with old versions )
Extract and copy plugins in C:\Program Files\Adobe\Common\Plug-ins\7.0\MediaCore
If you need, delete older versions
Quick start guide
Use FBX Export panel to export 3D cameras. Plans made of only 4 vertices are imported as solid layers with same dimensions and more complex meshes are imported as 3Dnull layers
In order to export animations (3D cameras, plans and meshes) select bake animations with sampling of all parameters (Resample all) If you export not animated objects remember to set a general key if it is linked to another object
At this moment the FBX file is ready !
Open After Effects and, from menu item Import – File, choose “FBXtoAE_Pro” format and select your FBX file
This action will create a composition (“FBX_comp_filename“) with the correct size of camera rendering, solids and null layers
Select Composition of interest and choose File – Export – AEtoFBX_Pro
Select 3ds Max or Maya and Export
Before to import FBX remember to set the corresponding fps for the timeline into 3D application
Importing from Autodesk Maya remember to set film aspect ratio (FAR) same as aspect ratio rendering. (eg. If your rendering dimensions are 1920×1080 set FAR camera to 1.778)
Imported plans from fbx could be result in solid layer with the height and width exchanged between them.This bug will be fixed as soon as possible but you can easly fix changing width and height in solid layer configuration.
For 3ds Max users remember to select camera and target in order to export them together.
Rotation and Orientation for Camera target in After Effects must be left to “0” to export.
Remember to export parent objects if you plan to export its children
Follow the video tutorial to understand some important steps for the proper functioning.
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