Categorie
CGI & VFX - Category

Alfaparf Milano – rEvolution Neon – VFX

rEvolution Neon

Produzione: Alfaparf Milano (www.alfaparfmilano.com)
Musica: Dj Aladyn (Radio Deejay/Men In Skratch)

3D Animation, VFX & Color Grading

Categorie
OTHER - Category

FBX to AE Pro

Download FBX to AE Pro from aescripts + aeplugins

http://aescripts.com/fbx-to-ae/

Import and export one or more 3D animated cameras, reference solids and nulls from and to After Effects composition.
Now supports OS X and Windows.

Features

Import

  • Create a new Composition with the correct size and fps of camera rendering
  • 3D animated standard camera free and target (at the moment Physical Camera is not supported)
  • Animated Plane with 4 vertices
  • Animated Complex meshes as Null Layer
  • Animated Dummy and Locator
  • Parent Child linkings are supported (known issues for Maya linkings)

Export

  • 3D animated camera free and target
  • 3D animated Solid Layer as 4 vertices planes
  • 3D animated Null Layer as Dummy/Locator
  • Parent Child linkings are supported

Import Tutorial

Export Tutorial

Compatibility

  • Microsoft Windows
  • Apple OS X
  • Adobe After Effects CC

Tested FBX compatibility

Should work with any FBX file however we have officially tested FBX files from these hosts:

  • Autodesk 3ds Max ( 2012, 2013, 2014, 2015, 2016, 2017 )
  • Autodesk Maya ( 2016, could be also compatible with old versions )

Installation guide

  • Extract and copy plugins in C:\Program Files\Adobe\Common\Plug-ins\7.0\MediaCore
  • If you need, delete older versions

Quick start guide

Import

  1. Use FBX Export panel to export 3D cameras. Plans made of only 4 vertices are imported as solid layers with same dimensions and more complex meshes are imported as 3D null layers
  2. In order to export animations (3D cameras, plans and meshes) select bake animations with sampling of all parameters (Resample all)
    If you export not animated objects remember to set a general key if it is linked to another object
  3. At this moment the FBX file is ready !
  4. Open After Effects and, from menu item Import – File,  choose “FBXtoAE_Pro” format and select your FBX file
  5. This action will create a composition (“FBX_comp_filename“) with the correct size of camera rendering, solids and null layers
  6. Enjoy !

Export

  1. Select Composition of interest and choose File – Export – AEtoFBX_Pro
  2. Select 3ds Max or Maya and Export
  3. Before to import FBX remember to set the corresponding fps for the timeline into 3D application

Important Notes

  • Importing from Autodesk Maya remember to set film aspect ratio (FAR) same as aspect ratio rendering.
    (eg. If your rendering dimensions are 1920×1080 set FAR camera to 1.778)
  • Imported plans from fbx could be result in solid layer with the height and width exchanged between them.This bug will be fixed as soon as possible but you can easly fix changing width and height in solid layer configuration.
  • For 3ds Max users remember to select camera and target in order to export them together.
  • Rotation and Orientation for Camera target in After Effects must be left to “0” to export.
  • Remember to export parent objects if you plan to export its children
  • Follow the video tutorial to understand some important steps for the proper functioning.
Categorie
CGI & VFX - Category

Dynamic Clown

Dynamic Clown

Dynamic Simulation with MassFX
3ds Max – MassFX – Vray – After Effects – DaVinci Resolve

Categorie
CGI & VFX - Category

POWER TO THE PENCIL

POWER TO THE PENCIL

3D & VFX (3ds Max, Vray, RayFire, Photoshop)

ao_wire
power_pencil_square
POWER TO THE PENCIL
Categorie
CGI & VFX - Category

Furryball

Furryball, is a 3D project. I used 3ds Max, Hair and Fur, Vray, After Effects, DaVinci Resolve and Premiere.

 

Categorie
CGI & VFX - Category

Musei Vaticani, Scuola di Atene – Raffaello Sanzio

Musei Vaticani, Scuola di Atene – Raffaello Sanzio. 3D Reconstruction
3ds Max, Afetr Effects, Photoshop

http://en.wikipedia.org/wiki/The_School_of_Athens

The School of Athens, or Scuola di Atene in Italian, is one of the most famous frescoes by the Italian Renaissance artist Raphael.
It was painted between 1509 and 1510 as a part of Raphael’s commission to decorate with frescoes the rooms now known as the Stanze di Raffaello, in the Apostolic Palace in the Vatican.
The Stanza della Segnatura was the first of the rooms to be decorated, and The School of Athens, representing Philosophy, was probably the second painting to be finished there, after La Disputa (Theology) on the opposite wall, and the Parnassus (Literature). The picture has long been seen as “Raphael’s masterpiece and the perfect embodiment of the classical spirit of the High Renaissance.”
(Wikipedia)

scuola di atene 02
scuola di atene 03
scuola di atene 04

3D Stereoscopic

Categorie
CGI & VFX - Category

3D Typography

Categorie
CGI & VFX - Category

Where is Captain Harlock ? (Tori)

fumetto captain harlock

Where is Captain Harlock ? (Tori)
Tori is a 3d creature created in 3ds Max, Mudbox, Vray, Photoshop and Wacom.


Interview:
http://blog.yourcavern.com/timecore-artworks-davide-franceschini/

Where is Captain Harlock ? Skull
Where is Captain Harlock ? Skull
Categorie
CGI & VFX - Category

Filippo

Filippo is a 3d creature created in 3ds Max, Mudbox, Vray, Photoshop and Wacom.

MAKING OF (Treddi.com)
Italian: www.treddi.com/app/articoli/pagina/829-making-of-filippo
English: www.treddi.com/app/en/articoli/pagina/830-making-of-filippo

Filippo on Autodesk 3ds Max FB Page

V-Ray Workshop Top 5 (March 9, 2014)
The best works chosen by V-Ray Workshop judges.
http://www.evermotion.org/articles/show/8731/v-ray-workshop-top-5-march-9-2014-

V-Ray Workshop Top 5
filippo final 03

Drag and drop the model, for 3D real time view !

logo_behance
inspirefirst
vrayworld

This project on:
  

wacom

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